
Galaxy Match
ROLE
Lead Designer, Producer, Videographer
RESPONSIBILITIES
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I designed all of the mechanics - powerup meter, levels, power shapes, chaining, combination swaps, and more.
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I tuned all of the variables including scoring, timing, point balancing, etc.
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I wrote the GDD blueprint to translate all systems and designs to the engineer.
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I wrote the Training Guide that all players can access from the game for the entire game breakdown.
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I wrote, recorded, and edited all of the How to Play and How To Win screens, text, and videos in the main menu of the game.
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I managed and maintained the communication and materials needed from both art and engineering departments.
GAME TYPE
Match 3
OVERVIEW
Galaxy Match is a Match 3 game where you must quickly identify matching colored shapes to form connecting patterns and score points. The goal of the game is to make these matches and detonate upgraded Power Shapes near Gold Panels to clear levels. Power Shapes are created by filling up the Powerup Meter underneath the board, and Gold Panels are automatically distributed once each level begins. Once full, double tap any shape to upgrade it to the next tier. Clearing all Gold Panels on the board moves you to the next level. In between completing each level, players can earn double the points in Hyperdrive. Completing all levels keeps the player in Infinite Hyperdrive, utilizing the maximum point multiplier till the end of the game.
YEAR
2025
GENRE
Mobile Skill Game
PLATFORM
IOS/Android/MoWeb
APP
FanDuel Faceoff


